Monday, August 5, 2013

Back from Bayou Battles X

Back from Bayou Battles X, and stinging from the savage beating I took.

Game one was a 500 point loss to Wood Elves. He brought a ton of 10 man archer units that stayed across the board and shot my two bone giants to bits over time, slowly but surely, and used his fast cav to get in my backfield and kill my Casket of Souls and Catapult. The casket detonation killed the remains of the two fast cav units, and purple sun got the eagle.

We both killed a number of models from other units, but I couldn't make up the points or catch anything with my slow movement.

Nice win to him.

Game two was a 180 point loss to Skaven. Neither of us lost our oil barrel, and I lost the game on the last turn as he killed my Casket with his poisonous slingers that snuck in behind me and my colossus with his doom wheel. I beat the DW back and chased it off twice, but couldn't catch it. The third time, it got me.

If either of those models survive, we draw, if both do, I win.

Game Three was a loss to Brettonians. The game was close up until the end, but he knocked small units and expensive single models to get me, 800 and change to 990ish.  What came out of this is that one unit of Tomb Guard with the razor standard and a tomb king in the unit can hold off and beat
 two units of knights with a lord and a caster and a reliquae knight.

Game four was a loss to Chaos Warriors.
VPs were only a minor goal, since we were only going for capturing three objectives. He used cav and ogres to get to all three on turn one. I took one away with a colossus, and contested one from turn two to turn five, but the dragon ogres finally wore down the skeletons and killed them on the last turn. His giant killed mine and took the other objective, also on the last turn.

Almost gave this one a bad game vote. I know the guy, I like the guy, but the constant whining and bitching every time I killed a model got old. Yes, purple sun sucks, but so do dragon orges, hell cannons, and hordes of chaos warriors. When you're winning a lopsided game, you don't need to whine to the other tables around us about how unfair my army is. I'm playing Tomb Kings for crying out loud. Put on your big girl panties and suck it up.

The reason I didn't go with a bad game, however, is that he time and again argued against his own advantage when scenario rules interfered with game or army rules. So I chalked it up to that just being how he plays and talks smack during the game.

Game five was a loss to Chaos Daemons. Khorn getting pissed at my opponent's army choices took my colossus down to one wound at the beginning of his magic phase, then he blew up his cannon on turn one as well. So chance gave us both one in the ear hole right away.

I killed a bunch of Daemons but few units, and he killed all the small stuff for the win. He used flyers and ambushers to get into my backfield and kill my war machines and Hierotitan (which was a near thing). I used my one wound colossus to mangle his bloodthirster/juggernaut things, but they got the colossus before I could drop that last wound. The colossus was a one wound champ, though. He survived so long because I kept dropping a hex on the bloodthirsters to drop their S&T. His two big hordes never got involved because I kept using spells to slow them.


So in five games, I only lost my big block of skeletons, general, tomb guard, hierophant, BSB, once each (in the same battle, actually). I lost the lvl 2 death caster twice.  Lessons learned: 1) It's hard to kill 80 skeletons, 2) TG are NASTY, especially with the TK's WS and the razor standard, and 3) standard of the undying legion wasn't that useful since I had so many other ways to get models back and so many other spells.

The colossus died every game, usually after absolutely violating at least one unit, or keeping a nasty unit busy and out of combat for most of the game. Lesson's learned: 1) He's a badass against most infantry, 2) anything attacking initiative messes him right up, 3) he's a shooing magnet and eventually even weak shots get through, and 4) he can't stand up to normal giants or S5 because of initiative.

The hierotitan also died every game, usually after spending most of the game making it hard for my opponents to stop my casting. Lessons learned: 1) He makes it hard to stop my spells, 2) his spells are marginally useful, 3) he is pretty good against infantry, and 4) but eventually they'll get him.

Had a great time, saw deserving people win cool stuff, and came home with loot myself, which will be addressed in a later post.


No comments: